Showing posts with label World of Warcraft. Show all posts
Showing posts with label World of Warcraft. Show all posts

Saturday, 4 May 2013

World of Warcraft Game Function-Auction House

The Auction House (abbreviated as AH) is a wonderful place to find what you need or even make some money for yourself. You can find or sell weaponsarmortrade goodsrecipes and reagents. Each faction has its own Auction House, and the two factions share Auction Houses in neutral territory. Auctions are also one of the best money-sinks in the game. As of patch 1.9, each capital city has its own Auction House. All Auction Houses of the same faction are linked. With the release of the Burning Crusade expansion and patch 2.0.1, the Exodar's Auction House was added to Alliance-linked Auction Houses, and the Silvermoon City Auction House was added to Horde-linked Auction Houses.



Auction House Locations


Horde:



  • Orgrimmar in Durotar — from the main entrance, it's the third building on the right. Several more were added in  Cataclysm around the city (Valley of Honor and Valley of Strength).
  • Thunder Bluff in Mulgore — at the two tents on the Lower Rise, near the bank and flight tower.
  • Undercity in Tirisfal Glades — at all the raised platforms around the middle ring of the city, between the trade center and outer ring.
  •  Silvermoon City in Eversong Woods — one is in the center of the Bazaar; the other is in a large building in the middle of the Royal Exchange across from the inn.
  •  Shattrath City in Terrokar Forest, in the Aldor bank ( Auctioneer Brakuω δ ϖ  <Horde Auctioneer>) and in the Scryers bank ( Auctioneer Lyrsaraω δ ϖ  <Horde Auctioneer>). Characters can only access the auction house of the faction they are neutral or better withAldor or Scryers. Note: You can access either auction house (and bank) until you choose a faction.
  •  Look for Reginald Arcfire <Steam-Powered Auctioneer> in the Like Clockwork engineering shop, Dalaran.
  •  Look for D.E.N.T. <Mechanical Auctioneer>ω ϖ in the Shrine of Two MoonsVale of Eternal Blossoms.


Alliance:

  • Ironforge in Dun Morogh — between the two passages leading from the main entrance, directly facing the bank across the footbridge.
  • Stormwind City in Elwynn Forest — in the Trade District, slightly to the north, before you get to the Inn. It would be visible from the spot in the center where two guards are situated, and behind it is a passage to the Canals.  There is also one in the Dwarven District in the building across from the bank.
  • Darnassus in Teldrassil — the second northernmost building in the Tradesmen's Terrace, southwest of the Warrior's Terrace. It looks like a tipped over beaker on the map.
  •  The Exodar in Azuremyst Isle — in the Seat of the Naaru, off the southeast side of the seat, sign located out front.
  •  Shattrath City in Terrokar Forest, in the Aldor bank ( Auctioneer Itoranω δ ϖ  <Alliance Auctioneer>) and in the Scryer bank ( Auctioneer Kalarenω δ ϖ  <Alliance Auctioneer>). Characters can only access the auction house of the faction they are neutral or better with. Note: You can access either auction house (and bank) until you choose a faction.
  •  Look for Brassbolt Mechawrench <Steam-Powered Auctioneer> in the Like Clockwork engineering shop, Dalaran.
  •  Look for H.A.R.V.E.Y. <Mechanical Auctioneer>ω ϖ in the Shrine of Seven StarsVale of Eternal Blossoms.

Neutral:
  • Auctioneer Beardo at Gadgetzan in Tanaris Desert — from the south entrance, it's the first building on the right (next to Marin Noggenfogger). It's the only underground building there.
  • Auctioneer GravesAuctioneer Kresky, and Auctioneer O'reely around Booty Bay in Stranglethorn Vale in the house in the lowest level closest to the inn and on crates outside the bank.
  • Auctioneer Grizzlin at Everlook in Winterspring — inside the building with the huge telescope, where the bank is, too.


Finding items

By right-clicking on the auctioneer NPC, a dialog box is opened where one can interface with the auction system at the default Search screen.
Bidding on items
You bid on an item at the auction by clicking the item after doing a search (discussed above in Finding Items). This will put the initial bid amount or the default next highest bid amount in the entry areas at the bottom of the screen ([   ]Gold [   ]Silver [   ]Copper). Enter a new amount you would like to bid or leave the default amount and click the Bid button. The amount of your bid is then removed from your character's available cash and placed inescrow until the auction is over.


Checking bid status

You will see the following for each item you've bid on:After you enter the auction system and make some bids, you can click the second Bid tab at the bottom to see the status of your bids.

Selling items

Deposit fee will be charged when you list an item for auction. This fee is based on the length of the auction as well as the vendor value of the item: minimum fee of 1 silver. 
Any money from a successful auction sale will be mailed to the character who placed the item(s) for auction via the in-game mail system.


Checking your auctions
To the right of where you create your auctions, there is a list of your current items up for auction and their status.
You will see the following for each item you've auctioned:
  • Item name
  • Time left on auction (short, medium, long or very long)
  • The current bid
You can cancel any auction by clicking it and clicking the Cancel Auction button at the bottom of the screen. However, you will lose the deposit that you paid when first placing the item up for auction.

World of Warcraft Game Function-Guilds

A guild is an in-game association of player characters. Guilds are formed to make grouping and raiding easier and more rewarding, as well as to form a social atmosphere in which to enjoy the game

Background 
Guilds offer many benefits including free items, opportunities for groups, access to trade skill masters, quest items, and readily available trade skill ingredients through gathering guild members. You may discover that a guild greatly enhances your gameplay experience. You can meet friends, share adventures, and find people to protect you if you fight in faction versus faction combat. Typically, players in good guilds can go places and do things that players in poor guilds or no guild can't. This is especially the case at character levels 60-85, where the dungeons become very challenging. 





Advantages of a guild 
Having a group of people willing to help, and on later levels, being able to do high-end instances and raid instances such as Obsidian Sanctum, Naxxramas, Eye of Eternity and Ulduar. Also finding Battle Groups will be much much easier. 
Having a group of people to talk to socially wherever you are and whatever you're doing. 
Guild members are often a more reliable and more kind source of information than general chat. 
A guild bank lets you exchange items not right for your class or style with ones you prefer or simply help out those less fortunate. With patch 2.3 real guild banks have been introduced and players no longer need to host a bank character for their guild. 
Guilds are a great way to improve your World of Warcraft experience.

Find a Guild 
There are many ways to find a Guild. Here are a few spots to check out: 
Join the Guild Recruitment Channel in game 
Watch the Trade Channel in game for recruiting guild messages 
Check the Warcraft Forums 
Use guild community providers to find guilds that are recruiting players of your class/spec.



Grouping 
Grouping can be a good way to find a guild. Team up with people and play with them for a while. Make friends with them and play together for several days. If they get to like you, they will usually want you in their guild so that you'll continue to play with them. After helping them out, inquire about their guild. Perhaps they may help you join. 



Starting a guild 
Talk to a guild master NPC in a major city. A charter can be purchased for 10. You will need 4 Players to sign the charter before you can turn it in and start your guild.  
Guild names are case sensitive - this means that there could be two guilds, one named Guild of Rogues, and the other named Guild Of Rogues on the same server. 
When signing a guild charter, once a player's character signs, no alternate characters on that account may sign. The charter must have signatures from 4 other Players, each on a different account. This is why people sometimes offer to pay to have their charters signed. Yet you can have different character from the same account join the guild after charter is turned in. 
Once you begin getting signatures on your charter, focus on getting the remaining signatures on your charter and registering the guild. Signatures can disappear if you delay, since players are allowed to put signatures on other charters until you turn yours in.



Friday, 26 April 2013

Guide to Character Creation-WOW

There are two things you need to decide when creating your character. You will need to choose a race and class, but first you will need to pick a server to start on.

Choosing a Server

Assuming you don't have a friend on a server that you want to play with, the decision to be made is player versus player (PvP) or non-PvP. The non-PvP servers are called "normal" by the game, and PvE or "player vs environment" (or sometimes enemy) by players. There is also another variation on the servers called RP (role-playing) where people are supposed to be more intent on playing as their characters, rather than merely playing their characters. An RP server is usually just a special type of PvE server

Races

The other obvious dilemma in starting the game is choosing a combination of race and class.


By choosing your race, you also choose your faction. The two factions are the Alliance and the Horde, and each faction has 5 races. The member of rival faction cannot communicate with each other, nor can they form groups or join guild together. On pvp servers, you are in open war with them. If you are joining the game to play with a friend, it is important to make sure you are both on the same side.




                              


Classes

Choosing a race is not as important as choosing a class, so you might want to look at the class below and pick the one that seems the most interesting and than think about the class available to it. Not all combinations are available. A class will greatly affect the way you play the game and how you interact with the world



Warrior

Races: all, except Blood Elf.
Roles: Tank, DPS


Warriors are the guys up front in plate armor. They can take the blows, and are    expected to try to keep anyone else from taking them if they can. They certainly can deal damage though, and have three battle stances to reflect their balance of offense and defense. Rather than having mana, warriors generate rage to activate their special abilities as the battle goes on, and have quite a few combat skills to use, not all of them available in every stance.

Warriors wear mail initially, later plate, and can use nearly all weapon types. They start with a one-handed sword and shield.



Paladin

Races: Human, Dwarf, Draenei, Blood Elf.
Roles: Tank, DPS, Healer



Paladins have virtually no genuine combat skills. Instead, they have a few other abilities to juggle. First, they have auras, which are permanent effects around the paladin (armor bonus, damage reflection, etc.) Second, they have "blessings" that are short term buffs on their teammates which fairly potent effects, only one of which works at a time. Third, they have "seals" that are self-only effects that last for 30 seconds. Seals are both strong in nature, and can also be released as a "judgement" that then becomes a status effect on their target. (A seal that gives the paladin life per hit becomes a judgement than gives anyone hitting that target life per hit.) They can also heal and rez

Paladins can use mail armor, plate later on, and can equip many non-ranged weapons. They start with a two-handed mace.



Shaman

Races: Tauren, Troll, Orc, Draenei
Roles: DPS, Healer



While a shaman can potentially heal or do damage, it really is up to the shaman to choose a style that fits them, based on their talent choices. Shamans also have the ability to lay totems, which create local effects. The totems each have an element (fire, air, earth, water) and only one of each type can be used at a time. The totems are attackable, and most only have a few hit points, but are immune to AE effects. Examples of totems are a healing spring totem that gives nearby party members health over time, an earthbind totem that roots nearby enemies, and a fire nova totem that detonates after a few seconds in a fiery explosion.

Shamans can wear leather armor, learn mail later, and start with a staff.



Rogue

Races: all but Tauren & Draenei
Roles: DPS



Rogues are perhaps the masters of combat damage. However, they can not take damage anywhere near as well as a warrior can, despite having an exceptionally high dodge rating. Rogues are also able to stealth and sneak up behind opponents, with special skills to initiate combat from hiding, including the ability to sap an opponent, stunning him for a lengthy period of time. Rogues do not use mana, but rather Energy that drains as they use it, but fills very quickly on its own. Unlike mana pools, a rogue's energy pool is always out of 100. Some skills the rogue performs adds a "combo point" to that target, and other skills are refered to as finishing moves, and have a stronger effect based on how many combo points are on that target. The points become spent when the rogue does this, and cannot be transferred to another target.

Rogues wear leather and can use most one-handed weapons and ranged weapons. They start with a dagger.



Druid

Races: Tauren, Night Elf
Roles: Tank, DPS, Healer


Take those roles above lightly: druids are able to shapeshift into two animal forms, a bear and a cat, that make the druid behave like a warrior or a rogue. The bear can tank, the cat can sneak and deal melee damage, or the druid can remain in caster form and be a potent user of nature magic. As a caster, druids have arguably the best buff spell in the game, and various healing skills at their disposal. Compared to the priest, the druid's spells focus more on being over time. Druids can also nuke to some degree, although not as potently as the true caster classes.

Druids wear leather and can use daggers, one-handed maces, and staves. They start with a staff. 



Hunter


Races: Night Elf , Dwarf, Tauren, Troll, Orc, Draenei, Blood Elf.
Roles: DPS



Hunters are the masters of ranged combat, dealing damage more effectively with a bow or shotgun than anyone else. While their emphasis is on their ranged combat, they are also capable at close range, and are skilled survivalists that use traps and the beasts of the wild to their advantage. In fact, hunters can tame beast-type creatures to be their pets, and after building a degree of loyalty with that pet, teach them skills that make them effective at dealing damage or tanking for the hunter while he shoots his target. Hunters have a line of buff spells called aspects, of which they can only use one at a time, and which mostly only affect the hunter. Hunters are especially known for their mark ability that highlights a creature and puts a big floating arrow above it to indicate a target for others, as well as increasing ranged damage against it.

Hunters begin with leather armor and can learn to wear mail, and can use almost all weapon types. They usually start with a one-handed axe and either a gun or a bow (with ammo pouch or quiver.)



Priest


Races: Night Elf, Human, Dwarf, Troll, Undead, Draenei, Blood Elf.
Roles: DPS, Healer


Priests are the stereotypical holy healers of the game. They are NOT clerics, though. These guys do not walk around with a shield and plate armor. Instead, they have two sets of magical spells - one divine and the other of darker "shadow" magic. Generally, the divine spells are more healing-oriented and the shadow powers deal damage and manipulate powers of the mind. Priests are known for their spell "Power Word: Shield", which is a short-term buff that absorbs a certain amount of damage before it fades, which allows the priest a sort of last-second heal or helps the priest channel spells while under attack. Priest can also focus on the darker side of divinity and cast shadow spell, become full fledged dps class.

Priests can only wear cloth armor, and can use daggers, wands, one-handed maces and staves. They start with a mace. 



Warlock


Races: Human, Gnome, Orc, Undead, Blood Elf.
Roles: DPS



Warlocks are not the masters of dealing damage quickly, but they can generate a lot of it over time with the use of "damage over time" spells - DoTs for short. They are the users of dark magics, and draw their powers largely for demonic arts. To that end, warlocks are able to summon different demon pets to fight for them. Warlocks have the ability to summon players from anywhere, so long as two group members assist with the ritual. They can also create soulstones that auto-resurrect a player with just a few HP and mana shortly after they die.

Warlocks can only use cloth armor, and wield staves, daggers, wands, or one-handed swords. They start with a dagger.



Mage


Races: Human, Gnome, Draenei, Troll, Undead, Blood Elf.
Roles: DPS



Mages are the blasters of the game, able to deal heavy amounts of magical damage in a very short period of time. Aside from being masters of frost, fire, and arcane arts, they can summon their own food and drink, as well as create teleportation portals to major cities. Mages are also widely-known for their use of polymorph, a spell that turns a target into a sheep for a period of time as long as it remains undisturbed, effectively removing it from combat.

Mages wear cloth, and wield staves, daggers, wands, or one-handed swords. They start with a dagger.



Death Knight


Races: All
Roles: Tank, DPS


Death Knight requires you to have a level 55 character on a given server to be created. As such, when you can create one, you most likely won't need a newbie guide anymore.

All listed non-starting weapon proficiencies must be trained. 



Finishing Touches

You have some minor options to adjust your appearance with things like skin shade, hair style, facial hair, etc. This isn't going to impact your gameplay, and both genders are equal in all ways, so just pick whatever looks prettiest to you or whatever.






Enter your name - something NAME-LIKE and moderately original, or you run the risk of having it changed - and press create. You're ready to start.





Sunday, 14 April 2013

BattleNet!!!

One of the major factors Blizzard Entertainment has remained strong during all these years was due to its creation of battle.net. Battle.net is the gaming service created by blizzard allowing players to interact and compete against each other. It is currently the largest online gaming network and was the first online gaming service that was directly built into games. Battle.net is responsible for all Blizzard games including Diablo, Starcraft and Warcraft players to challenge other players from across the globe. Additionally, battle.net has allowed the use of non-Blizzard games including counter-strike to play on the network.





Tuesday, 9 April 2013

Introduction to World of Warcraft

World of Warcraft (often abbreviated as WoW) is a massively multiplayer online role-playing game (MMORPG) by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced byWarcraft: Orcs & Humans in 1994. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne.Blizzard Entertainment announced World of Warcraft on September 2, 2001. The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.




The first expansion set of the game, The Burning Crusade, was released on January 16, 2007. 




The second expansion set, Wrath of the Lich King, was released on November 13, 2008. 




The third expansion set, Cataclysm, was released on December 7, 2010. 




The fourth expansion set, Mists of Pandaria, was announced at BlizzCon 2011 by Chris Metzen on October 21, 2011, and released on September 25, 2012.