Night Elves
Demon Hunter - Demon Hunters are dark, shadowy
warriors who are shunned by the greater Night Elf society. They
made a pact, long ago, to fight against the forces of chaos using its
own terrible powers against
it. These mysterious warriors ritually blind themselves so that they
develop 'spectral sight'
that enables them to see demons and undead with greater clarity. They
wield demonically charged
warblades in battle and even call upon demonic energies to augment
their formidable combat skills.
Although they are counted as some of the mightiest warriors within the
Night Elves' society, the
Demon Hunters are always maligned and misunderstood for making their
selfless pact with darkness.
Keeper of the Grove - The enchanted Keepers are the
favored sons of the demigod Cenarius. Like their lesser Dryad sisters,
the Keepers appear to be half Night Elf, half stag. They have enormous
antlers and manes of leaves
that flow down their backs. Their right hands are disfigured and
twisted - as if they had become
like the gnarled root-claws of the Treants. Keepers possess many
strange powers over nature and
the animals. Though they typically remain within the sacred Moon Groves
of Ashenvale forest, the
Keepers always heed the call to arms when the greater lands of Kalimdor
are threatened.
Priestess of the Moon - The fearless leaders of the
Sentinel army, the Priestesses of the Moon epitomize the power and grace
of their race's
ancient Moon Goddess, Elune. The Priestesses, equipped with silvery,
glowing armor, ride the fearless Frostsaber
tigers of Winterspring into battle. Charged with the safekeeping of the
night elf lands and armed with magical energy
bows - the Priestesses will stop at nothing to rid their ancient land
of evil.
Warden - The mysterious wardens serve as
the night elves' special police force in Kalimdor. Set apart from the
militant Sentinels, wardens are usually employed as jailors, assassins,
and bounty hunters. When loosed upon escaped criminals, wardens employ a
number of supernatural powers that enable them to recapture their prey
and mete out the night elves' justice. Wardens have a line of sight
teleport ability called "blink," which they can use to outmaneuver even
the quickest of foes.
The Undead
Death Knight - Death Knights were
once virtuous defenders of Humanity. However, once the Paladin ranks
were disbanded
by the failing Alliance, many of these holy warriors traveled to the
quarantined lands to ease
the suffering of those left within the plague-ridden colonies. Though
the Paladins were immune to
disease of any kind, they were persecuted by the general populace who
believed that they had been
infected by the foul plague. A small band of Paladins, embittered by
society's cruelty, traveled
north to find the plague's source. These renegade Paladins succumbed to
bitter hatred over the course
of their grueling quest. When they finally reached Ner'zhul's icy
fortress in Northrend they had become
dark and brooding. The Lich King offered them untold power in exchange
for their services and loyalty.
The weary, vengeful warriors accepted his dark pact, and although they
retained their humanity, their
twisted souls were bound to his evil will for all time. Bestowed with
black, vampiric Runeblades and
shadowy steeds, Death Knights serve as the Scourge's mightiest generals.
Dread Lord - Dread Lords are
incredibly powerful demons who wield the powers of darkness and mental
domination. These cunning, malefic beings
once served as the demon Kil'jaeden's most trusted lieutenants. Yet, at
Kil'jaeden's request, the vampiric Dread Lords were sent
to watch over the Lich King Ner'zhul, and ensure that he carried out his
orders to sow chaos in the mortal world. Though Dread
Lords have been known to revel in the gore of single combat, they
generally prefer to manipulate and beguile their enemies from
the shadows.
Lich - During his mortal life as
the Warchief of the Orcish Horde of Draenor; Ner'zhul commanded a number
of
Orcish Warlocks and Shamans. Yet, when these wicked sorcerers were
captured by Kil'jaeden and the
Legion after the destruction of Draenor, they were transformed into
twisted aberrations of their
former selves. These Liches possessed tremendous magical powers, yet
their immortal, undead bodies
were bound to the iron will of Ner'zhul. Since the Liches showed
unswerving loyalty to their master,
Ner'zhul granted them control over the furious elements of the cold
north. Now, Liches wield frost
magic along with their own considerable necromantic spells.
Crypt Lord - These ancient, evil
behemoths were once the mighty kings of the subterranean spider kingdom
of Azjol-Nerub. Though the
Nerubians fell before the wrath of the Lich King during the fabled War
of the Spider, the insidious Crypt Lords were swayed
over to the Lich King's ranks and granted considerable power and the
immortality of undeath. Now the giant, thundering beasts
serve as the Lich King's mightiest warriors and the guardians of the
Scourge's holdings in Northrend.
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