Ok guys, last time i have told the story of diablo, and now i am going to continue the story of 2 and 3.
So, in Diablo 2, since the Beginning of Time the forces of Order and Chaos have been engaged in an eternal struggle to decide the fate of all Creation. That struggle has now come to the Mortal Realm... And neither Man, Demon, nor Angel will be left unscathed... Diablo, Lord of Terror, and youngest of the Three Prime Evils, awoke from his long sleep beneath the dark earth. Setting in motion a grand scheme to free his exiled brothers, Mephisto and Baal, Diablo took control of the small western kingdom of Khanduras. Working from deep within the ancient catacombs beneath the town of Tristram, Diablo gripped the entire populace in a blanket of fear and paranoia.
Ultimately, as even Khanduras' good King Leoric fell under Diablo's wicked power, a lone hero arose to challenge the darkness that had engulfed the land. After plumbing the hellish depths of the labyrinth under Tristram, the nameless hero finally confronted the Lord of Terror himself. Knowing full well that Diablo's spirit could never be truly destroyed, the hero made the noblest sacrifice of all-- casting his soul and his very sanity aside, the hero took the spirit of Diablo into himself, hoping that his own strength of will could contain the demon within. The hero could never have known that his selfless act would not only ensure Diablo's victory, but would irrevocably damn his soul for all time...
Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn.
When Deckard Cain returns to the ruins of Tristram's Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world. The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells ? and even the failing luminaries of the High Heavens itself.
So, here it is, thats the summary of the background story of Diablo and for the next post, im gonna show you more detail of the latest Diablo series, Diablo 3 its features and some hint and walkthrough
www.blizzard.com http://www.wowwiki.com/Portal:Main www.counter-strike.net/ www.starcraft2.com www.battle.net www.blizzard.com/games/d3/ www.diablofans.com www.l4d.com
Tuesday, 30 April 2013
Monday, 29 April 2013
Counter-Strike!!!
Counter-Strike is a first-person shooter
game created by Valve Corporation and published by Sierra Entertainment.
Although Blizzard Entertainment didn’t create Counter-Strike it has used
Blizzard gaming server Battle.net to enable multiplayer games between
players.
Ultimately the game involves counter-terrorist going against terrorist
until
one side has successfully killed all members of the other team or
achieved
their mission. Missions include capturing the flag, assassination,
planting and
deploying a bomb or rescuing hostages. Players begin by choosing either
terrorist or counter-terrorists and can choose from 1 of 8 characters
from each
team. They then can select their weapons and equipment at the beginning
of each
round, including sub machine-guns, pistols, shotguns, rifles, machine
guns,
snipers, grenades and protective equipment. However are limited by the
amount
of cash they have, with cash earned by killing members of opposing team.
Counter-strike is by far the most popular first person shooter game of
all
time, with total sales over 27 million units worldwide.
Friday, 26 April 2013
Guide to Character Creation-WOW
There are two things you need to decide when creating your character. You will need to choose a race and class, but first you will need to pick a server to start on.
Choosing a Server
Assuming you don't have a friend on a server that you want to play with, the decision to be made is player versus player (PvP) or non-PvP. The non-PvP servers are called "normal" by the game, and PvE or "player vs environment" (or sometimes enemy) by players. There is also another variation on the servers called RP (role-playing) where people are supposed to be more intent on playing as their characters, rather than merely playing their characters. An RP server is usually just a special type of PvE server
Races
The other obvious dilemma in starting the game is choosing a combination of race and class.
By choosing your race, you also choose your faction. The two factions are the Alliance and the Horde, and each faction has 5 races. The member of rival faction cannot communicate with each other, nor can they form groups or join guild together. On pvp servers, you are in open war with them. If you are joining the game to play with a friend, it is important to make sure you are both on the same side.
Classes
Choosing a race is not as important as choosing a class, so you might want to look at the class below and pick the one that seems the most interesting and than think about the class available to it. Not all combinations are available. A class will greatly affect the way you play the game and how you interact with the world
Warrior

Roles: Tank, DPS
Warriors are the guys up front in plate armor. They can take the blows, and are expected to try to keep anyone else from taking them if they can. They certainly can deal damage though, and have three battle stances to reflect their balance of offense and defense. Rather than having mana, warriors generate rage to activate their special abilities as the battle goes on, and have quite a few combat skills to use, not all of them available in every stance.
Warriors wear mail initially, later plate, and can use nearly all weapon types. They start with a one-handed sword and shield.
Paladin

Roles: Tank, DPS, Healer
Paladins have virtually no genuine combat skills. Instead, they have a few other abilities to juggle. First, they have auras, which are permanent effects around the paladin (armor bonus, damage reflection, etc.) Second, they have "blessings" that are short term buffs on their teammates which fairly potent effects, only one of which works at a time. Third, they have "seals" that are self-only effects that last for 30 seconds. Seals are both strong in nature, and can also be released as a "judgement" that then becomes a status effect on their target. (A seal that gives the paladin life per hit becomes a judgement than gives anyone hitting that target life per hit.) They can also heal and rez
Paladins can use mail armor, plate later on, and can equip many non-ranged weapons. They start with a two-handed mace.
Shaman

Roles: DPS, Healer
While a shaman can potentially heal or do damage, it really is up to the shaman to choose a style that fits them, based on their talent choices. Shamans also have the ability to lay totems, which create local effects. The totems each have an element (fire, air, earth, water) and only one of each type can be used at a time. The totems are attackable, and most only have a few hit points, but are immune to AE effects. Examples of totems are a healing spring totem that gives nearby party members health over time, an earthbind totem that roots nearby enemies, and a fire nova totem that detonates after a few seconds in a fiery explosion.
Shamans can wear leather armor, learn mail later, and start with a staff.
Rogue
Races: all but Tauren & Draenei
Roles: DPS
Rogues are perhaps the masters of combat damage. However, they can not take damage anywhere near as well as a warrior can, despite having an exceptionally high dodge rating. Rogues are also able to stealth and sneak up behind opponents, with special skills to initiate combat from hiding, including the ability to sap an opponent, stunning him for a lengthy period of time. Rogues do not use mana, but rather Energy that drains as they use it, but fills very quickly on its own. Unlike mana pools, a rogue's energy pool is always out of 100. Some skills the rogue performs adds a "combo point" to that target, and other skills are refered to as finishing moves, and have a stronger effect based on how many combo points are on that target. The points become spent when the rogue does this, and cannot be transferred to another target.
Rogues wear leather and can use most one-handed weapons and ranged weapons. They start with a dagger.
Druid
Take those roles above lightly: druids are able to shapeshift into two animal forms, a bear and a cat, that make the druid behave like a warrior or a rogue. The bear can tank, the cat can sneak and deal melee damage, or the druid can remain in caster form and be a potent user of nature magic. As a caster, druids have arguably the best buff spell in the game, and various healing skills at their disposal. Compared to the priest, the druid's spells focus more on being over time. Druids can also nuke to some degree, although not as potently as the true caster classes.
Druids wear leather and can use daggers, one-handed maces, and staves. They start with a staff.
Hunter
Races: Night Elf , Dwarf, Tauren, Troll, Orc, Draenei, Blood Elf.
Roles: DPS
Hunters are the masters of ranged combat, dealing damage more effectively with a bow or shotgun than anyone else. While their emphasis is on their ranged combat, they are also capable at close range, and are skilled survivalists that use traps and the beasts of the wild to their advantage. In fact, hunters can tame beast-type creatures to be their pets, and after building a degree of loyalty with that pet, teach them skills that make them effective at dealing damage or tanking for the hunter while he shoots his target. Hunters have a line of buff spells called aspects, of which they can only use one at a time, and which mostly only affect the hunter. Hunters are especially known for their mark ability that highlights a creature and puts a big floating arrow above it to indicate a target for others, as well as increasing ranged damage against it.
Hunters begin with leather armor and can learn to wear mail, and can use almost all weapon types. They usually start with a one-handed axe and either a gun or a bow (with ammo pouch or quiver.)
Priest
Races: Night Elf, Human, Dwarf, Troll, Undead, Draenei, Blood Elf.
Roles: DPS, Healer
Priests are the stereotypical holy healers of the game. They are NOT clerics, though. These guys do not walk around with a shield and plate armor. Instead, they have two sets of magical spells - one divine and the other of darker "shadow" magic. Generally, the divine spells are more healing-oriented and the shadow powers deal damage and manipulate powers of the mind. Priests are known for their spell "Power Word: Shield", which is a short-term buff that absorbs a certain amount of damage before it fades, which allows the priest a sort of last-second heal or helps the priest channel spells while under attack. Priest can also focus on the darker side of divinity and cast shadow spell, become full fledged dps class.
Priests can only wear cloth armor, and can use daggers, wands, one-handed maces and staves. They start with a mace.
Warlock
Races: Human, Gnome, Orc, Undead, Blood Elf.
Roles: DPS
Warlocks are not the masters of dealing damage quickly, but they can generate a lot of it over time with the use of "damage over time" spells - DoTs for short. They are the users of dark magics, and draw their powers largely for demonic arts. To that end, warlocks are able to summon different demon pets to fight for them. Warlocks have the ability to summon players from anywhere, so long as two group members assist with the ritual. They can also create soulstones that auto-resurrect a player with just a few HP and mana shortly after they die.
Warlocks can only use cloth armor, and wield staves, daggers, wands, or one-handed swords. They start with a dagger.
Mage
Races: Human, Gnome, Draenei, Troll, Undead, Blood Elf.
Roles: DPS
Mages are the blasters of the game, able to deal heavy amounts of magical damage in a very short period of time. Aside from being masters of frost, fire, and arcane arts, they can summon their own food and drink, as well as create teleportation portals to major cities. Mages are also widely-known for their use of polymorph, a spell that turns a target into a sheep for a period of time as long as it remains undisturbed, effectively removing it from combat.
Mages wear cloth, and wield staves, daggers, wands, or one-handed swords. They start with a dagger.
Death Knight
Races: All
Roles: Tank, DPS
Death Knight requires you to have a level 55 character on a given server to be created. As such, when you can create one, you most likely won't need a newbie guide anymore.
All listed non-starting weapon proficiencies must be trained.
Finishing Touches
You have some minor options to adjust your appearance with things like skin shade, hair style, facial hair, etc. This isn't going to impact your gameplay, and both genders are equal in all ways, so just pick whatever looks prettiest to you or whatever.
Enter your name - something NAME-LIKE and moderately original, or you run the risk of having it changed - and press create. You're ready to start.
Monday, 22 April 2013
Story of Diablo

Diablo is an action-adventure game developed by Blizzard North and released by Blizzard Entertainment in December, 1996. Set in the Kingdom of Khanduras (located in the Diablo series world of Sanctuary), Diablo has the player take control of a lone hero as he or she battles to rid the town of Tristram of the titular Lord of Terror and his demon minions. Diablo was a best seller and following the first game's popularity an expansion pack, entitled Diablo: Hellfire, was released in 1997. This was followed by a true sequel, Diablo II, released by Blizzard, in 2000.
STORY
The story of Diablo is based on the premise of a war between Heaven and Hell. The town of Tristram is under attack by hordes of demons, pouring forth from beneath the ruined Tristram Cathedral. and the player must save the town. As the player delves into the network of dungeons and caves beneath the catacombs, he discovers more about the demon Diablo, through large tomes that are found throughout the levels. Eventually, the player reaches the lair of Diablo and must kill him. Diablo, an incredibly powerful demon, is the Lord of Terror and one of the Three Prime Evils of Hell, who had been imprisoned in a Soulstone and buried in caverns deep beneath the town of Tristram centuries ago by an ancient people known as the Horadrim. Though his imprisonment was meant to be eternal, Diablo worked tirelessly to corrupt his Soulstone, eventually overpowering his prison. Diablo received help from the thoroughly corrupt Archbishop Lazarus, who had been turned into his loyal servant. However, in order for Diablo to actually manifest himself in the mortal realm, he needed a mortal vessel to house his spirit. Diablo first tried to possess King Leoric, the local ruler of Tristram, but due to his weakened state and the strong will of the King, Diablo failed to gain full control. Therefore the demon abandoned the King, which in turn left the King crazed and senseless. Lazarus then kidnaps King Leoric's younger son, Prince Albrecht. He leads him deep into the catacombs where he inserts the demon's Soulstone in the Prince's forehead. This allowed Diablo to possess and warp the prince, thereby attaining material form. Diablo may have a body now, but he is far from his full power, so he bides his time and summons countless hordes of demons, infesting the entire underground complex, gradually turning the region into an outpost of Hell. The maddened King Leoric accuses the townsfolk of Tristram with the kidnapping of Albrecht, and has several people executed. His loyal knights try to calm him, but as the crazed king has completely lost his sanity they are forced to kill him. His dying words are a terrible curse, damning the knights into unholy servitude. Meanwhile, Lazarus emerged from the catacombs and rallied the townsfolk, leading them deep into the catacombs in order to save the prince. This turns out to be a trap - instead Lazarus leads them to the lair of The Butcher. Many of the townsfolk are slain by the demons. Afterwards Lazarus flees deeper into the underground dungeon. Demons appear in the countryside as the Lord of Terror regains his strength in the heart of the labyrinth and prepares for the time when he would once again emerge to seek his brothers - Baal and Mephisto - and free them as well. It seemed to be a matter of time until the Prime Evils gained dominion over the entire mortal realm. This is where the player comes in. As he or she fights their way through sixteen levels to face Diablo, they encounter various monsters, quests, tomes, scrolls, weapons, and other miscellaneous items. At the end of the game, the hero removes the Soulstone from "Diablo's" head. To the players surprise, Diablo begins to melt away revealing Prince Albrecht's body underneath. The hero then pierces his or her head with the Soulstone, attempting to contain the Lord of Terror. However, the end of the game hints at a darker outcome. The final scene depicts the hero, swathed in a shadowy, hooded cloak. The closing words are foreboding: "The Soulstone burns with Hellfire as an eerie red glow blurs your vision. Fresh blood flows into your eyes, and you begin to hear the tormented whispers of the Damned. You have done what you knew must be done. The essence of Diablo is contained for now. You pray that you have become strong enough to contain the Demon and keep him at bay. Although you have been fortified by your quest, you can still feel him, clawing his way up from the dark recesses of your soul. Fighting to retain control, your thoughts turn toward the ancient, mystic lands of the Far East. Perhaps there, beyond the desolate wastes of Aranoch, you will find an answer. Or, perhaps... salvation?"
Sunday, 14 April 2013
BattleNet!!!
One of the major factors Blizzard Entertainment has remained
strong during all these years was due to its creation of battle.net. Battle.net
is the gaming service created by blizzard allowing players to interact and
compete against each other. It is currently the largest online gaming network
and was the first online gaming service that was directly built into games.
Battle.net is responsible for all Blizzard games including Diablo, Starcraft
and Warcraft players to challenge other players from across the globe.
Additionally, battle.net has allowed the use of non-Blizzard games including
counter-strike to play on the network.
Tuesday, 9 April 2013
Introduction to World of Warcraft
World of Warcraft (often abbreviated as WoW) is a massively multiplayer online role-playing game (MMORPG) by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced byWarcraft: Orcs & Humans in 1994. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne.Blizzard Entertainment announced World of Warcraft on September 2, 2001. The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.
The first expansion set of the game, The Burning Crusade, was released on January 16, 2007.
The second expansion set, Wrath of the Lich King, was released on November 13, 2008.
The third expansion set, Cataclysm, was released on December 7, 2010.
The fourth expansion set, Mists of Pandaria, was announced at BlizzCon 2011 by Chris Metzen on October 21, 2011, and released on September 25, 2012.
Tuesday, 2 April 2013
Hey guys welcome to our blog!
For the following weeks, we will introduce games developed by the Blizzard Co, and the related characters, walk-through and even novels related to those games.
Cheers,
Jerry, Gary and Leo
Cheers,
Jerry, Gary and Leo
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